In this article, Amant examines the application of prototype theory in website design targeting different cultural groups. Specifically, his discussion focuses on how prototype theory can shed light on the use of metaphors in web design that are appropriate for target users of specific cultural backgrounds. Prototype theory, a construct from cognitive psychology, explains how human beings use prototypes to classify objects. Amant argues that this theory offers a method for us to understand how users from different cultural groups interpret icons based on their culturally constructed prototypes so as to design appropriate visual presentations of information on websites.
This article is an example of the studies that have been done in technical communication that examine the cultural factors and web design and web usability. Like many other studies, this study focuses on the visual presentation of web information. Prototype theory, while useful in determining what metaphors to use when designing websites, it does not offer a method to understand deeper needs of users from different cultural groups.
Showing posts with label Technical Communication Quarterly. Show all posts
Showing posts with label Technical Communication Quarterly. Show all posts
Wednesday, November 10, 2010
Wednesday, October 27, 2010
BIB_10: Sun, H. (2006). The triumph of users: achieving cultural usability goals with user localization. Technical Communication Quarterly, 15(4), 457-481.
In this article, Sun addresses the problem of narrow understanding of cultural localization of IT products, and proposes a new methodology of "cultural usability," which expands the scope of localization from the designer's site to the user's site. The article is based on Sun's dissertation project, a comparitive study in the users' efforts in localizing the text messaging technology in the U.S. and China. Sun bases his framework of "cultural usability" on activity theory, British cultural studies and genre theory. Sun argues for a broader approach in IT product localization that takes account in user localization in the design process of IT products.
Sun's framework of "cultural usability" addresses the usability from a much broader context. His insight in the use localization complicates our understanding on issues arise from the use of technology, and sheds light on these issues. However, the concept of "user localization" needs some lose interrogation. Since user localization is not always predictable--in fact, depending on perspectives, some may want to emphasize precisely the unpredictable aspects of user localization when they use the term--it is a question how this concept can be useful for design.
Sun's framework of "cultural usability" addresses the usability from a much broader context. His insight in the use localization complicates our understanding on issues arise from the use of technology, and sheds light on these issues. However, the concept of "user localization" needs some lose interrogation. Since user localization is not always predictable--in fact, depending on perspectives, some may want to emphasize precisely the unpredictable aspects of user localization when they use the term--it is a question how this concept can be useful for design.
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